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Jupiter hell guide11/7/2023 ![]() 44 when you need to fight a larger enemy. 44 ammo, you can instead carry the sidearm or plasma pistol and one stack of their ammo to kill smaller enemies and shoot doors down, then switch to your. If not, try to get an AV weapon with ambush/rush/deadly/hunter perk. If you do not have a JS weapon, you can go ahead and grab a 7.62 weapon ideally with CCB/CRT manufacturer perk. If for some reason your weapon does not have an innate crit bonus or if you decided to replace a JS helmet/armor, you probably want SoG 3. If you have a exotic weapon, you definitely want Whizkid at level 9 for the additional mod slot. It is up to you if you want to add skilled at level 9, but I would prefer Whizkid here to make sure I can grab metabolic boost for the armor in case you can't get to level 11 by the Io L1 tech terminal. ![]() I would recommend taking Whizkid 2 first to make sure that you can mod auto-repairs at the guaranteed tech station at Europa 2 after adding fire-resist to your armor and bot scanner for the helmet. If you find a 20% crit chance perk from the AMP, that can replace the 20% from the base weapon or armor mods. 44 revolver/deagle at minimum because for this build to work, you must have base 100% crit.ģ5% (SoG 2) + 20% (.44 revolver/deagle) + 25% (Crit 25 from accuracy mod pack on weapon) + 20% (Crit 10 from accuracy mod packs on helmet and armor) = 100% If you don't have a set of JS armors, make sure that you are leaving Callisto with a. If you have extra multitools, try to get 2 power mods for the helmet to get Critical Damage 25. 44 revolver/hunting rifle at this point, auto-calibrate the weapon and add a Calibrate 1/Balanced 1. At the tech station, if you only have a JS. The important point for the Rift is that you don't have to release the gas valves because the basic rewards are good enough. If you want to stick with a semi, you probably want balanced 1, auto-calibrate, extend mag, hunter, and probably Critical 25 unless you raise SoG to level 3. ![]() 44 Revolver many times and this is a fine endgame weapon because you are going to mod this heavily (calibrate 1, auto-calibrate, extend mag, and two wild cards). I beaten the game on N! with the basic JS. 44 Revolver or Hunting Rifle, helmet, and armor. In the Rift or Mines, you are going to look for the JS. Ideally, you want to head to the Callisto Rift for the Jovisec (JS) manufacturer perks and this branch is much easier compared to Callisto Mines where the game pressures you to run to the summon points. Your build for the first six levels will be.
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